How to Use Mystic Artes in Tales of Berseria

Mystic Artes (秘奥義 , Hi Ougi ? , "Hidden Succession/Secret Skill") are the hidden and virtually powerful artes that many characters throughout the Tales series can use during battle. These special attacks have appeared in several games throughout the serial, since its conception in the PlayStation version of Tales of Phantasia. They can be performed only under specific weather condition, often with other requirements that may limit their use during battle. When they are activated, they usually display an anime-style cut-in prototype of the character'due south face as the assault is performed. Other terms and translations for "Hi Ougi" include Divine Skill, Nail Caliber (ブラストキャリバー ? ), Combination Blaster (コンビネーションブラスター ? ), and Hidden Lvl. three Special Attack.

Contents

  • 1 Appearances in Original Titles
    • 1.ane Tales of Phantasia
    • one.two Tales of Destiny
    • i.3 Tales of Eternia
    • 1.4 Tales of Destiny ii
    • 1.v Tales of Symphonia
    • 1.6 Tales of Rebirth
    • one.seven Tales of the Abyss
    • ane.8 Tales of the Tempest
    • 1.nine Tales of Symphonia: Dawn of the New World
    • one.10 Tales of Vesperia
    • 1.11 Tales of Hearts
    • one.12 Tales of Graces
    • 1.thirteen Tales of Xillia
    • 1.14 Tales of Xillia 2
    • 1.xv Tales of Zestiria
    • 1.sixteen Tales of Berseria
    • 1.17 Tales of Arise
  • ii Appearances in Cross-Over Titles
    • two.i Tales of the World: Narikiri Dungeon 2 and Narikiri Dungeon 3
    • 2.2 Tales of the World: Radiant Mythology
    • 2.3 Tales of the World: Radiant Mythology 2
    • two.4 Tales of VS.
    • two.5 Tales of the World: Radiant Mythology 3
    • 2.vi Tales of the Heroes: Twin Brave
    • 2.7 Tales of Link
    • 2.8 Tales of Asteria
    • 2.9 Tales of Crestoria

Appearances in Original Titles

Tales of Phantasia

When Tales of Phantasia was released on the PlayStation, it received a complete overhaul of its boxing organisation, with new movesets and animations, among other extras. Included with these extras is the first mystic arte of the series, Dark Blade. This is intended to be a "final resort" type of assail, usable but if Cress Albane's HP is at critical levels, and if he equips the title "Master of Secrets" in the Game Male child Advance version. Cress tin perform this arte if the role player presses the ↓, "A", "B", "50", and "R" buttons on the Game Boy Advance, or "Ten" (PlayStation X Button.png), "Circle" (PlayStation Circle Button.png), and "Square" (PlayStation Square Button.png) buttons on the PlayStation and PlayStation Portable versions, or past double-tapping his portrait in the iOS release.

Cress is initially the merely grapheme who is capable of attacking in this style. This introduced some of the most basic applications of the mystic arte, as an attack that tin can be used to interrupt the battle flow and bargain heavy damage to the opponent. It too established the "mystic arte" as a dissever tier of attacks outside of the normal combo system, allowing it to be linked to the end of any series of chained artes. Tales of Phantasia: Cross Edition introduces mystic artes for Claus F. Lester and Rondoline E. Effenberg while also expanding the number of mystic artes bachelor to Cress with directional buttons.

Tales of Destiny

The original PlayStation release of Tales of Destiny features no mystic artes, instead providing each character with one or ii artes that provide a flashing effect prior to their execution, similar to those used in Tales of Phantasia. These are properly classified as cabalistic artes within the original game. However, several of these would get the basis for the mystic arte in its PlayStation 2 remake, providing all playable characters with at least one mystic arte, known equally Nail Calibers in this game. Smash Calibers are obtained through events or levels and are activated through the "Harm Pause" push button if the character's "Blast Gauge", the bar below that character'south wellness gauge, is filled to at least 1 level, after successfully staggering an enemy with whatsoever normal attack or arte. The Blast Gauge has three levels, signified by different colors:

  • LVL 1: Blue
  • LVL 2: Green
  • LVL iii: Cherry-red

Merely the Swordian Masters, salve for Leon Magnus, have Blast Calibers that require a LVL iii approximate. Leon obtains his own, Majinken Setsuga, in the Director's Cut. Pressing the "Harm Break" button will activate the highest Nail Caliber available at the time. For case, with a Nail Approximate filled to LVL 2, Rutee Katrea will perform just Life Belch, not Trickster.

The final boss will reply to sure artes with his own Blast Calibers, afterwards the secret boss atop the Arcana Ruins has been defeated. He answers Heal with Raintive Orion, Dispel with Surviving Hollin, and Heighten Dead with Celestial Earth. Adding to this listing in the Director's Cut is Indignation triggering Raintive Orion, Shouourekka leading to Surviving Hollin, and Maware Rondo summoning Celestial Globe. In addition to this, the final boss besides has a Blast Caliber which is not activated every bit a counter, Melty Earth, which is used automatically one time he is reduced to critical wellness. Following this assault, Stahn Aileron gains admission to his final mystic arte which is usable only during this boxing, Zankuu Tenshouken.

Tales of Eternia

The "mystic arte" is just one blazon of the many secret attacks that were introduced in Tales of Eternia. Known as Divine Skills in the localized versions of this game, they feature prolonged flashy effects and oftentimes excessive damage. Some of these are intended to be battle finishers, often requiring the targeted enemy to exist below a certain amount of wellness. Others are extremely spamable with proper timing, enabling repeated use of the aforementioned mystic arte extensions with very little delay. Only Reid Hershel and Farah Oersted are capable of performing Divine Skills normally. Meredy and Keele Zeibel tin can activate Greater Craymel summons and, in Meredy'due south case, the Destiny summon. They can also activate an extended version of the spell Indignation but during the battle with Sekundes, after reducing plenty of his health. Max and Chat practise not have mystic artes; their highest tier attacks are correctly classified as arcane artes, even despite the cut-in and background changes.

Tales of Eternia established many of the primary basics of mystic arte activation, such as the use of arte extensions and counters, and the requirement of usage counts. This game likewise introduced the use of cutting-in images during these attacks, blending in with the special effects of the mystic artes themselves. The Divine Skills of this game frequently had extremely dull conditions to fulfill before enabling their use. These may include a required chain of attacks which must exist completed within a two-2nd fourth dimension frame, or lengthy formulas to determine how much an attack must be used before its extension is enabled.

Timing is particularly critical when performing whatsoever Divine Skill - sometimes the required buttons must be pressed during a precise instant during a specific attack, and there is little to no margin for error. There is no singular manner for triggering each of the Divine Skills, with next to no hints on how to obtain them in the first place, save for Reid Hershel'due south Divine Aurora Artes: Aurora Wall, Aurora Sword, and Aurora Wave. This makes all Divine Skills difficult to replicate without practice, just they are especially rewarding to watch when activated successfully.

For example, to use Reid'due south Dragon Demon Chaos requires the post-obit from the player:

  • Omega Demon Chaos used [160 - ((total number of basic hits and skills that are chained together earlier starting this extension) x 30)] times or more.
  • the targeted enemy must have a total of [2000 + (total number of times Omega Demon Chaos has been used)] HP or less
  • press the "Set on" button during Omega Demon Chaos'south terminal slash earlier landing on the basis.

On the other hand, Farah Oersted'southward Maximum Burst requires the following:

  • Fatal Fury used thirty+ times.
  • Chi used [330 - (50 x (total number of basic hits and skills that are chained together before starting this extension))] times or more.
  • printing the "Set on" push during Chi'southward concluding strike.

Reid's Aurora Wall requires the actor to press the "Assault", "Artes", and "Guard" buttons when his is at critical levels, and Aurora Sword extends from this past pressing the "Attack" button earlier the final jump. Aurora Wave requires the player to press the same combination for Aurora Wall in response to the final dominate'southward Night Aurora Artes, which are to be considered mystic artes in their ain right.

Keele and Meredy's Greater Craymel summons piece of work by casting spells derived from the Greater Craymel's detail element until their vitality is at its maximum, indicated by flashing words across the screen and the word MAX next to the caster'south name. Vitality will subtract if either caster uses the chemical element of the Greater Craymel that is in direct opposition to the intended summon. Upon reaching "MAX Vitality", the player can activate the summon like a normal arte with instant activation without casting delay, though the Greater Craymel'southward vitality returns to 0 later on employ.

Cress Albane, in the Inferia Loonshit, retains his ability to use Terminal Justice in one case his HP reaches a certain indicate, easily allowing him to reduce Reid's HP to 1 but will not knock him out. He shares the Burning Phoenix extension to Ascension Phoenix with Reid, and he will utilise Eternal Bract to counter being targeted past Reid's Dragon Demon Chaos.

Tales of Destiny 2

In Tales of Destiny 2, the mystic arte arrangement is modified farther with the introduction of Spirits Equalizer Fashion, the predecessor of the Over Limit system. All of the mystic artes in this game are extensions of arcane artes or avant-garde spells, requiring specific passive skills to be equipped. This is the commencement game to employ the term "hi ougi" officially, though the game uses this term to refer exclusively to the mystic artes that extend from physical attacks, as they are considered to be "hidden arcane artes". Although any mystic arte tin exist activated whenever the character has 100 SP, Spirits Blaster Fashion provides a condition of infinite SP for a limited time, enabling the employ of whatsoever mystic arte without the need for SP-enhancing equipment or Skill Enchants.

The 3 mostly melee characters, Kyle Dunamis, Loni Dunamis, and Judas, can extend any of their arcane artes with the Skill Enchant "Hullo Ougi" (秘奥義 ? ) equipped once all requirements are met. The 2 mostly caster characters, Reala and Harold Berselius, tin do the same with their advanced spells with "Gugenkesshou" (具現結晶 ? , "Crystal Incarnation") equipped, assuasive them to call forth the Spirit related to that spell's element. Nanaly Fletcher is a special example, since she has only 1 mystic arte, which can extend from any spell that has an extension, specifically any novice or intermediate spell in her movelist, if the Skill Enchant "Tsuika Shoujutsu" (追加晶術 ? ) is equipped, replacing their original extensions. And while anyone else can use their mystic arte outside of Spirits Equalizer Mode, Nanaly is the only character who requires it.

All mystic artes in this game are activated by holding the "Assail" button during the arcane arte or spell to exist extended. The final strike of the preceding attack must stagger an enemy to extend into the mystic arte. This is a significant improvement over the organization in Tales of Eternia, allowing a role player to concur down a push instead of perfectly timing a single press, allowing the timing issue to be less of a concern.

If Kyle uses a mystic arte confronting Rimul Aileron in the loonshit, she will answer with Sol Bright. Likewise, Magnadeus will counter with Aqua Rimms if any mystic arte is used against him. In the PlayStation Portable version of final battle with Barbatos Goetia, any mystic arte volition be answered with Luna Shade. The PlayStation Portable port features optional battles with some of the characters from the first Tales of Destiny. They each use ane of their Blast Calibers, commonly once their HP is reduced to a certain betoken. Leon Magnus will use two; 1 is the traditional method where HP falls to a sure point and is and then executed, and the other is Majin Rengokusatsu, which he volition use in response to whatsoever graphic symbol's mystic arte.

Tales of Symphonia

When the original GameCube version of Tales of Symphonia was released, information technology featured mystic artes for only three characters, Lloyd Irving, Genis Sage, and Colette Brunel, referring to the attacks as Hidden Lv. 3 Special Skills in the localized game. Sheena Fujibayashi'southward summons, excluding Summon: Corrine, functioned in a like way. The ported version for the PlayStation 2 features mystic artes for all playable characters, in addition to certain enemies.

Much similar Tales of Eternia, this game features several different methods to activate the Hidden Lv. 3 Special Skills. These range from casting a specific spell while Over Limit status is agile, which is rare in itself due to the mechanics of the Over Limit system in this game, to activating a certain assault while a passive EX Skill is in event. The mystic arte Crimson Destruction is especially notorious for its extreme restrictions, which include having Presea Combatir remain as the last party fellow member who is not knocked out during battle. Enemies will besides use their own Hidden Special Skills as their HP depletes, although Abyssion volition always open a battle with Divine Judgment in the PlayStation 2 and subsequent versions.

Tales of Rebirth

The mystic artes in Tales of Rebirth, called Fusionic Force Certitude (秘奥義 ? ), are all battle finishers, and they could be activated only if there is only one enemy left, and if information technology could not survive the attack. All of the mystic artes crave two characters, one melee fighter and i spellcaster, and both of them must be in the agile party. Certitude Charge Interruption must then be activated, past increasing the "Finality Charge" gauge through the activation of Latent Abilities during boxing, similar to the way the Over Limits estimate is increased in Tales of Symphonia.

During boxing, these mystic artes are labeled with the term "Certitude", representing the simply official translation of "Hi Ougi" by the Japanese developers. The extensions for Dual the Sun require the utilise of three characters in the active party, Mao, Eugene Gallardo, and Hilda Rhambling. Although Dual the Lord's day by itself is activated with either Eugene or Hilda, the extensions can be activated only if Hilda initiated the mystic arte. Specific controller push combinations must be pressed during the animations of each extension, alternating between the controllers associated with Hilda and Mao. The PlayStation Portable port of this game alters this system significantly, due to the lack of multiplayer functionality, forcing all button combinations to be input as Hilda.

Tales of the Abyss

Tales of the Completeness is the first game where the term "mystic arte" is used in localized media. The characters' initial mystic artes tin only be performed when the grapheme using them is in a state of Over Limit, after learning and equipping the "Special" Advertizement Skill. The player must then launch any arcane arte, or high-level fonic arte, or Fonic Hymn while holding down the "Attack" button. If the final strike of the set on connects with an enemy, regardless of if it staggers or not, the grapheme will concatenation the attack into his or her mystic arte.

The characters' second mystic artes reflect the former days of varied requirements or conditions, such equally having met certain arte usage counts, HP thresholds, specific weapons, and fifty-fifty methods of input. They all require the player to have completed the game at least once. For example, Tear Grants'southward Fortune's Arc can be used in place of Innocent Polish, her start mystic arte, if she has mastered all of her Fonic Hymns and uses Judgment every bit her trigger spell of choice during Over Limit. On the other manus, Luke fon Fabre's Lost Fon Drive requires the actor to press the "X" (PlayStation X Button.png), "Circle" (PlayStation Circle Button.png), and "Square" (PlayStation Square Button.png) buttons in the PlayStation ii version, or the "A", "B", and "Y" buttons in the Nintendo 3DS version, while Over Limit is active and Luke is at critical health, while he is equipped with the Key of Lorelei.

Enemies tin use their own mystic artes, post-obit the tradition of being able to use them once their HP reaches sure thresholds. The characters in the Baticul Coliseum will likewise use mystic artes, although they are known as Divine Skills in the localized game, in homage to the original term used in Tales of Eternia.

Tales of the Storm

Even though there are no actual mystic artes in Tales of the Tempest, there is still a blazon of arte that can only exist used under certain circumstances. Two of the principal characters tin transform into lycanthropic beasts called Leymon through the arte Juujinka, subsequently their HP drops to below l%, and when they do their attack ability is profoundly heightened. Their form lasts either until they run out of TP or until the battle ends. This transformation would become the mystic arte for Caius Qualls in subsequent titles, named Beast Blow based on the name of the arte that tin can be activated only while the characters are in their transformed state.

Tales of Symphonia: Dawn of the New World

In Tales of Symphonia: Dawn of the New Earth, mystic artes can be used if the grapheme has the passive skill "Special" equipped, and if the Unison Attack bar is full. They are activated past holding downward the "Arte" push button during the final hit of a fully executed cabalistic arte, or with a high tier spell. If a character has both "Ability Plus" skills equipped, holding the "Arte" push during the first cabalistic arte in a combo chain volition activate the arte that is set to that button, preventing the activation of a mystic arte until a second arcane arte is activated. Enemies are also capable of using mystic artes, commonly when their HP depletes. The exception is Richter Abend's Eternal Recurrence, which he will utilise in response to Emil Castagnier's Ain Soph Aur.

Tales of Vesperia

In Tales of Vesperia, mystic artes can simply be activated by having the character equip the "Special" skill and holding the "Attack" push button while performing any cabalistic arte, advanced spell, or flare-up arte during Over Limit Level iii or higher. The concluding hit of an arcane arte must stagger the enemy for the mystic arte to work. Enemies can besides employ mystic artes, once more equally their HP drops. Flynn Scifo, on the other hand, will only apply Radiant Dragon Fang initially in response to Yuri Lowell using his mystic arte, though he volition use it without alert subsequently. The Killer of Heroes's No Items Ever! activates after the histrion uses an item.

In the PlayStation 3 and Definitive Edition versions of the game, all of the returning playable characters, including Flynn, obtain a second mystic arte. As with older games, at that place are more than requirements for these new mystic artes, such as equipping a special weapon or using various artes a sure amount of times. Rather than activating at Level three or higher Over Limit, these mystic artes require a Level 4 Over Limit condition, as well as triggering through holding both the "Attack" and "Artes" buttons. Yuri and Flynn besides obtain a tertiary mystic arte in the port which can only be used with both of them are in battle together. Fittingly for their tertiary mystic arte, the requirements are fifty-fifty stricter than before and require them the player to hold the "Attack", "Artes", and "Guard" buttons.

Tales of Hearts

Mystic artes in Tales of Hearts are referred to equally Combination Blasters. They are used past property down the "Damage Suspension" push afterwards using an arte while the passive skill "Special" is equipped. Enemies can also use Combination Blasters.

Tales of Graces

In Tales of Graces, mystic artes are mostly nether the rule of the Eleth Gauge subsequently existence learned through the mastery skills of certain titles. Equally the thespian fights well, the blue Eleth Gauge rises, and when it fills completely, the player enters Eleth Burst. In Eleth Burst, the Eleth Gauge is replaced by a mystic arte gauge which fills up every bit attacks are performed. The mystic arte can stock up to three levels, referring to the playable characters' three mystic arte levels. During Eleth Burst, if the "A" and "B" buttons, the "L" push button on the Classic Controller, or the "L1" button on the PlayStation 3 version, are pressed subsequently staggering the enemy, the highest available mystic arte volition be used. The opposing arrangement to Eleth Burst, Eleth Break, is for enemies. For certain enemies, if Eleth Break is reached and they stagger a thespian character, they will perform their ain mystic artes on the histrion.

There are also other titles for each mystic arte that allow mystic artes to exist activated exterior of Eleth Burst. These crave the player to build upward a string of combos: 25 for Level i, 50 for Level 2, and 75 for Level 3, before the mystic arte can be activated. Mystic artes can only be activated this way once per level per battle, regardless of character. The exceptions to this are Richard, who only has 1 mystic arte in the Wii version, and Sophie, who has Burn Dragon Binge as an homage to Farah Oersted with its unique activation through the utilize of Mortiferous Forcefulness followed past a combo chain. The PlayStation 3 version includes some other unique mystic arte used by Malik Caesar, known as Malik Beam, which tin be activated later on using Sonic Mountain during Eleth Burst.

In the PlayStation iii version of the game, Richard can obtain his Level ii and Level iii mystic artes during the mail-game chapter "Lineages and Legacies". Additionally, all of the playable characters, including Richard, also obtain a fourth mystic arte, known as "Accel Finality", through the new system known as Accelerate Mode. To use these new options, each character must obtain the "Accel" skill and learn the mystic arte itself through title mastery skills. Rather than activating at Eleth Burst or through combo activation, these mystic artes tin only be activated if the "Accel Judge" is full, indicated by the word "MAX". When Accelerate Mode is activated, the player can press "L1" to perform the mystic arte.

Dual the Sol and its extensions also render as the mystic artes of the final boss of the "Lineages and Legacies" affiliate. The attack activates without needing Eleth Intermission to exist active, initiating automatically upon reaching critical health. Specific controller button combinations must be pressed during the animations of each extension, using the same button inputs that are required for the extensions in Tales of Eternia. If the player fails to continue the extension, it volition deal heavy damage to all characters while summoning multiple Little Queen enemies at the aforementioned time. If the player succeeds in activating all extensions, Blue Earth is activated by all political party members, countering all harm and defeating the last boss instantly, while providing bonus EXP, SP, and Gald at the end of battle.

Tales of Xillia

Tales of Xillia returns to the utilise of mystic artes activated as extensions to specific artes, every bit they had been in Tales of Destiny ii. These key artes are considered to exist arcane artes, only due to the combo system that enables chaining of all artes in whatsoever order, the arcane artes have no effect on chaining order. All characters obtain ane arcane arte through the Lilium Orb, after gaining enough GP to accomplish the second orb and increase its rank to the 2nd node. This arcane arte is then used while Over Limit mode is active, and the associated mystic arte is activated if the "Assail" button is held during the arcane arte.

While most characters accept only one mystic arte, Milla Maxwell and Jude Mathis share a dual mystic arte which can be activated using either character, once more relying on a specific arcane arte which is obtained after a game is completed at to the lowest degree one time, if a articulate save file exists on the player's profile. However, the Over Limit mode of this game actually requires at least 2 party members who tin participate in battle and receive the benefits of Over Limit at the same fourth dimension, due to its integration into the linked arte system. Considering of this, information technology becomes incommunicable to perform mystic artes during battles when a character is fighting solo, in spite of the artes being fully solo attacks.

Tales of Xillia 2

Mystic artes return in Tales of Xillia two. In order to perform both unmarried and linked mystic artes in battle, the party requires to exist under the effects of Over Limit and a member in question to exist equipped with the skill "Special." Special allows to activate mystic arte of either the thespian-controlled character or their link partner: in society to actuate the actor-controlled character'south mystic arte the player is required to hold the "Attack" push button, while to activate his or her link partner'south mystic arte the player is required to concord the "Attack" button while the L1 button is being pressed. Every bit opposed to the showtime game, arcane artes are no longer required to actuate mystic artes.

Jude and Milla can perform their linked mystic arte from the first game, but to practise so requires the completion of Bonus Episode which grants the ii characters the "Xillia Special" skill. Activating this linked mystic arte requires the both characters to have Xillia Special equipped, be linked together, and pressing R2 during the Over Limit way. Linked mystic artes that Ludger can perform with other playable characters requires similar requirements to be met, although Ludger'southward partner requires to be equipped with "Special Linked Artes" skill. Few of the linked mystic artes that Ludger tin perform can have their names changed. Homo characters as well equally Chronos and Maxwell have access to their ain mystic artes.

Tales of Zestiria

The Nail Gauge is the governing force behind use of several artes, including mystic artes, in Tales of Zestiria. There are several ways of obtaining mystic artes: completing storyline events, subevents, leveling titles, or in instance of Alisha Diphda, Mikleo, and Lailah, via downloadable content. During the terminal battle, the Armatus mystic artes gain an upgraded form. All mystic artes toll iii BG or more and strike the target multiple times.

Tales of Berseria

The Blast Gauge is the governing force backside the apply of few aspects of the Liberation-LMBS, including mystic artes, in Tales of Berseria. Each playable grapheme has iii mystic artes, with several second mystic artes being cameo or serving as a reference to previous mystic artes. There are also three dual mystic artes between between iii dissimilar pairs of characters. All mystic artes price 3 BG or more and unremarkably strike the target multiple times. Learning characters'due south second mystic artes grant them 1 BG, while the third requires them to defeat a boss and trigger off of their strongest Break Soul or intermission arte. Once certain potentites have been obtained, pairs of characters tin can perform Dual Mystic Artes (協力秘奥義 , Kyouryoku How-do-you-do Ougi ? , "Cooperation Mystic Artes") during Switch Blasts between them.

Tales of Ascend

Mystic artes require the user to be in the Over Limit status. A character'southward offset mystic arte requires them to connect with an arte while the player holds downwardly any two of the arte buttons. The second is learned in Alphen'south case afterwards a storyline event and in the other party members' cases after he has five campfire conversations with them. They require the user to connect with at least five artes in succession before the player holds down any two of the arte buttons. Enemies also can have admission to mystic artes in their Over Limit modes too. In a difference from norm, the mystic artes are not fully cinematic, allowing characters to potentially dodge or guard their way through the attack. Most enemy mystic artes also demand a accuse period earlier being unleashed, assuasive players to damage them and foreclose them from using their mystic arte.

Appearances in Cross-Over Titles

Tales of the Earth: Narikiri Dungeon 2 and Narikiri Dungeon 3

In both Tales of the World: Narikiri Dungeon 2 and Narikiri Dungeon three, in that location are certain artes which tin can only exist activated if the character has less than a certain amount of HP, most of which are mystic artes in their ain correct in other games. The game refers to them equally Kyuukyokugi (究極技 ? , "Ultimate Techniques").

Tales of the World: Radiant Mythology

Mystic artes in Tales of the Earth: Radiant Mythology can be used by both the actor character and his or her mercenary allies. The histrion needs to master all of his or her techniques in order to use it, while the mercenary allies demand only to reach level 45. All mystic artes must be performed in Over Limit mode; melee characters extend their mystic artes from their cabalistic artes by holding the "Attack" button, while spellcasters employ them in place of their spells, and those with both spells and melee artes tin actuate them using either option.

Tales of the World: Radiant Mythology ii

The mystic artes of Tales of the World: Radiant Mythology ii are unlocked once the character reaches Level 45, and they tin be used simply during Overlimits mode. Melee characters can activate them through their arcane artes by holding the "Attack" push, while spell casters use it in place of their magic artes. For characters with both types, their arte pages specify which type of arte is required for the mystic arte. Enemies can as well employ their mystic artes while they are in Overlimits style, while Barbatos Goetia's No Items E'er! volition activate after the actor uses an item, without requiring Overlimits.

Tales of VS.

Mystic artes in this game are obtained by a character when he or she accumulates 2500 Grade Points. The attack, like most other games, is not seen on the arte list. Instead, they are activated by belongings the "Attack" button while an arcane arte is used during Over Limit. Spellcasters, withal, are required to cast a high tier spell instead of an arcane arte. This volition accept longer, although if the Over Limit runs out before the spell is finished, the mystic arte will still be activated. The exception to this rule is Barbatos Goetia's Item nazo Hirotten ja nee, which cannot be manually activated. Instead, an opponent has to option up an detail while Barbatos is in Over Limit. This mystic arte has the unique property of non catastrophe the overlimit, and thus is capable of being activated multiple times within the duration of one overlimit, so long as opponents continue to option up items.

Tales of the World: Radiant Mythology 3

The style of activating mystic artes in Tales of the Globe: Radiant Mythology three is nearly identical to its predecessor Radiant Mythology 2. In dissimilarity previous games in the subseries, all playable characters at present take access to mystic artes. However, in that location is an alternative to Over Limit in this game, called Radiant Drive, which does non permit a character to employ mystic artes in substitution for allowing them to cord combos together at will. The mystic artes of Sheena Fujibayashi and Suzu Fujibayashi are locked until certain quests are completed.

Tales of the Heroes: Twin Brave

In Tales of the Heroes: Twin Brave, mystic artes are purchasable for 10,000 Gald right from the outset for any character. To actuate them, the player must press the "L" and "R" buttons during Overlimits mode. Additionally, if the electric current partner also has access to a mystic arte, the player can press the "TRIANGLE" (PlayStation Triangle Button.png) button during an executing mystic arte to actuate the partner's. Considering of this game'southward mechanics, players can retain some degree of control of the grapheme during the arte, allowing them to choose movement direction fifty-fifty equally it is executing.

Tales of Link

In Tales of Link, mystic artes are equipped and upgradable items that take an detail slot in the inventory. Once equipped, the character can use it during battle if the appropriate conditions are fulfilled; this is indicated with a red aura around the character. To use it, the player must link all nine current characters into ane link, with the link terminating on the character to use the mystic arte. Arte souls are typically obtained during "Soul Arena" competitive events.

Tales of Asteria

In Tales of Asteria, mystic artes are tied to a item version of character; either that character has i or does not. If the graphic symbol has i, they gain an Overlimits approximate during battle, which increases as the character performs hits or through various bonuses in either version of battle. Once the gauge is filled, the histrion tin activate the mystic arte before or after any of the player's attacks and can fifty-fifty actuate multiple mystic artes at the same time. The authorisation of the mystic arte increases through use, and there is a quest bonus for defeat the last enemy with a mystic arte.

Tales of Asteria introduces a new variant of mystic arte chosen Kyougeki Hi Ougi (共撃秘奥義 ? , "Co-Op Assail Mystic Arte"), that tin can be executed by equipping a "Platinum"-based grapheme unit of measurement with the Kizuna Soul (絆ソウル ? ) of the corresponding character. For example, equipping the fifth ceremony Velvet unit with a Kizuna Soul of Sorey, the mystic arte Lethal Pain turns into Invisible Gate.

Tales of Crestoria

In Tales of Crestoria, SSR rarity units have access to mystic artes. Each unit's mystic arte comes with a dissimilar OL Gauge cost. While primarily of offensive nature, some mystic artes are supportive in nature past healing HP or providing status enhancements. Enemies tin can likewise use their mystic artes when their pause bar are still active subsequently the plow countdown.

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Source: https://aselia.fandom.com/wiki/Mystic_Artes

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